Valorant Patch 1.12 released with updates to Social and Observer Tools

Valorant Patch 1.12 released with updates to Social and Observer Tools

A lightweight patch to re-evaluate the problematic release of Patch 1.11

In the previous Valorant patch 1.11 we saw some major changes to agents like Cypher, Killjoy, and Breach, which has had a great impact on the meta, we saw the addition of Skye, some fair economy changes, and a few competitive changes to the game.

But the patch was a complete disaster as several game-breaking bugs slipped through the crack that made Riot roll back and re-launch the patch fixing most of the issues while some still stayed.

Riot today has rolled out the Valorant Patch 1.12 which Riot claims is a light patch to re-evaluate the problematic release of the previous Patch 1.11.

The devs say that they have been forced to “reevaluate” what it takes to “raise the quality bar” for patch days going forward. And while they aren’t skipping Patch 1.12, they’re giving it a “light touch.”

The Valorant Patch 1.12 focuses on updates to the Observer and the social panel alongside a number of bug fixes that slipped through the crack during the release of the previous patch. The Act Rank badge will remain suspected for a while until Riot finds out what's causing the performance hitches. Here's a list of changes in the Valorant Patch 1.12.

Competitive Updates

Act Rank Badges are disabled in-game while we investigate a potential issue where they may be causing performance hitches in-game. Your Act Rank Badge will still display in Competitive lobbies, map load in, and on the end-of-game screen.

  • The Competitive team will continue to investigate the system to work towards a holistic fix in a future patch.

Game System Updates

Observer

  • Observers no longer hear ping audio

  • Improved sightline visibility in well-lit areas

  • Added Game State Modification cheat to allow moderators to adjust various aspects of the game (player stats, money, etc.) in a tournament setting

  • Rolled back fixed team colors change from 1.11

    • This was causing some confusion as people have started to associate red with attack, and green with defense

    • There were a couple bugs causing certain UI elements to display in the wrong color

    • Riot plans to bring this feature back in the future when they finish adding support for custom team colors.

Social Updates

  • Riot has redesigned the Open/Close Party toggle to make it easier for players to understand whether they are in an open or closed party

  • Observers will now appear as “in game” in the social panel

  • Observers can now view and type in /all chat in custom games

Bug Fixes

  • Fixed a bug where leaving/disconnecting from a Custom Game would result in a VAL-51 error, requiring the game to be remade in order for the player to rejoin

  • Fixed a bug in the end-of-game screen after an Icebox match that displayed Haven’s map, and would incorrectly display timeline markers

  • Fixed issue where players could target mid-air (dropped) weapons with some abilities

  • Left handed mode: fixed recoil animation being incorrectly mirrored (mismatching actual weapon recoil)

  • Fixed overlapping Observer UI when a player is planting/defusing

  • Fixed inconsistent team coloring on minimap pings

  • Fixed rare issue where Observer camera transition visuals could get stuck when swapping between player views

Quality of Life Changes

  • Added a new user interface for custom game observers during character select

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