Riot Games announces Valorant patch 1.11: expect economy and agent changes
Riot Games pushed out Patch 1.11 of Valorant for a few regions earlier this week. Soon after the patch reached players, Riot Games decided to roll back the changes as the patch seemed to be a technical nightmare.
Now, the patch will be rolled out in the coming few days, till then, let us take a look at the changes that will be implemented when the patch finally goes live for all players. This time around, we are getting a new agent, a new view mode and several agent changes.
The main addition of this patch is the introduction of the new character Skye, which you can read more about here.
In Patch 1.11, the goal is to balance out the role that Initiators and Sentinels have on a single round in a game. According to the developers, Initiators, Breach especially was not all that effective in helping their teams push a site. Sentinels on the other hand- Killjoy and Cypher especially are great at holding down areas and fortifying them.
In that light, Breach's flashbangs will now have an increased duration from 1.75 to 2 seconds. The goal here is to increase the opportunity window that Initiator’s teammates have to capitalize on their utility and further differentiate Initiators from Duelists.
Developers at Riot Games have stated, "we want to encourage Sentinel players to play more thoughtfully and carefully around their traps while increasing the reward for taking out the Sentinel player."
Cypher's trap wires and the camera will be disabled and revealed to enemies upon the Cypher's death. This change should bring about a change in the meta, especially in higher ranks, where almost every team has a Cypher.
Killjoy is most effective when locking down a single site. With her current loadout, she is able to take control and gain information on several parts of the map.
With the patch, her Alarmbot and Turret now deactivate if she is more than 40m away from them. The will be activated if she returns to the zone.
Killjoy's turret cooldown after the pickup has been reduced from 20 seconds to 10 seconds.
Alarmbot cooldown and range has also been tweaked to make it more effective.
Killjoy's Nanoswarms now have increased damage and reduced detection range. Damage now ticks smoother and faster while in Nanoswarm, instead of in chunks of 10 every ¼ of a second
The key point here is that Icebox, the latest map in the game, will now be available for competitive play. The map will also be in rotation during esports tournaments.
An update to the system also makes for shorter queue times.
This is quite an interesting set of changes. While it will have no direct impact on the gameplay, it will make the player think twice about making risky plays if they have a poor economy.
Attackers who lose but survive the entire round without planting the Spike receive a reduced number of credits (1,000).
Defenders who lose but survive the entire round after the Spike has detonated also receive reduced credits (1,000)
Dying to the Spike will no longer count as a death in KDA statistics
Quality of Life changes
One of the most important additions to the game is the left-handed mode. Players will now be able to toggle it on and off, and if you enjoy playing it in this orientation, well, now you can.
There are also a few changes to the social menu, which you can read in the full patch notes here.