Rainbow Six Siege anti toxic reputation system is out now but players can't see it yet
Rainbow Six Siege is a tactical first person shooter from Ubisoft which is still going strong several years after its release. Ever since its inception, Ubisoft have been trying to combat the major issue of toxicity by players within the game.
Earlier this year, Ubisoft had announced that they would introduce a reputation system within the game to keep players and their habits in check. Ubisoft has now revealed that they already have such a system, but it is hidden in plain sight- players can't see it right now.
Here's what you need to know about the reputation system in Rainbow Six Siege
Back in March, when Ubisoft showed off the road map for R6 for 2020, they had announced the reputation system. Since then, the world changed quite a bit owing to the COVID-19 pandemic which resulted in the scrapping of the schedule given by Ubisoft.
As it turns out, the developers have been pushing out parts of this system with various updates and now, the whole reputation system is live- the only issue is that players can't yet see the system for themselves. According to Ubisoft, it runs along with the game and collects data regarding your in game habits.
The system will assign players a reputation score on the basis of in game chat, friendly fire, friendly gadget destruction and intentional team kills. All of these are then categorized into friendly fire and communication abuse. Overall, you will get a reputation score and if it falls below a certain limit, it could mean trouble for you.
The reputation system is actually quite in depth and during the first half of the upcoming Year 6 will focus mainly on implementing these changes and getting the player base comfortable with these additions.