Halo Infinite release delayed to late 2021: Here's why?
After being delayed from it's initial release date due to development challenges, 343 Industries' ambitious first-person shooter project Halo Infinite is set to launch in the Fall of next year. The news was announced on a blog post by Joseph Staten, former lead writer and cinematic director of the Halo series.
Halo Infinite is the sixth main entry in the Halo series and it follows the narrative of Halo 5: Guardians where players will once again see the Master Chief hustling to save humanity. The game will be available in singleplayer as well as multiplayer modes on Xbox One, Microsoft Windows, and Xbox Series X/S.
Graphical issues in Halo Infinite have been addressed
Back in July when the gameplay trailer was launched, fans did not like the way Halo Infinite looked and heavily criticized the visual elements of the game. Addressing the issue, community manager John Junyszek said that, "We do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game.
It seems that some of the graphic issues have been fixed. Ani Shastry, Development Manager for the Graphics team on Halo Infinite says that "On the graphics technology front we have made improvements along with fixing bugs that were inherent to some of the techniques, as well as iterating and polishing the features that were still in development.
Some of the key areas of progress include better quality of global illumination, ambient occlusion, shadows, volumetric lighting, sky, and atmosphere. We have also addressed issues with our GPU-driven rendering and texture streaming solution that should mitigate the LOD popping and texture quality issues that were prevalent in the July demo."
New multiplayer map and weapons
Apart from the release period, 343 Industries also gave us a glimpse of a new multiplayer map and weapons that will be featured in the game.